Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
| ▼NMatchUp | |
| CAddScriptingDefines | Adds the given define symbols to PlayerSettings define symbols. Just add your own define symbols to the Symbols property at the below. |
| CMatch | Info about a match |
| CMatchData | Extra data for a match. Holds one string, float, double, int, or long. |
| CMatchFilter | Defines a filter to use when retrieving matches via GetMatchList() |
| CMatchmaker | Provides functionality for creating, listing, joining, and leaving matches. |
| CMessage | A Message is made up of a Command and an optional string payload |
| CTransaction | Transactions represent a request and response pair identified by a unique string ID |
| CGUILabelFromText | |