addState(State state) | Smooth.SmoothSync | inline |
approximateNetworkTimeOnOwner | Smooth.SmoothSync | |
Awake() | Smooth.SmoothSync | inline |
checkIfOwnerHasChanged() | Smooth.SmoothSync | inline |
childObjectSmoothSyncs | Smooth.SmoothSync | |
childObjectToSync | Smooth.SmoothSync | |
clearBuffer() | Smooth.SmoothSync | inline |
CmdTeleport(Vector3 position, Vector3 rotation, Vector3 scale, float tempOwnerTime) | Smooth.SmoothSync | inline |
extrapolationDistanceLimit | Smooth.SmoothSync | |
extrapolationMode | Smooth.SmoothSync | |
ExtrapolationMode enum name | Smooth.SmoothSync | |
extrapolationTimeLimit | Smooth.SmoothSync | |
forceStateSend | Smooth.SmoothSync | |
forceStateSendNextFixedUpdate() | Smooth.SmoothSync | inline |
GetNetworkChannel() (defined in Smooth.SmoothSync) | Smooth.SmoothSync | inline |
GetNetworkSendInterval() (defined in Smooth.SmoothSync) | Smooth.SmoothSync | inline |
getPosition() | Smooth.SmoothSync | inline |
getRotation() | Smooth.SmoothSync | inline |
getScale() | Smooth.SmoothSync | inline |
hasRigidbody | Smooth.SmoothSync | |
hasRigidbody2D | Smooth.SmoothSync | |
interpolationBackTime | Smooth.SmoothSync | |
isAngularVelocityCompressed | Smooth.SmoothSync | |
isPositionCompressed | Smooth.SmoothSync | |
isRotationCompressed | Smooth.SmoothSync | |
isScaleCompressed | Smooth.SmoothSync | |
isSmoothingAuthorityChanges | Smooth.SmoothSync | |
isSyncingChild | Smooth.SmoothSync | |
isSyncingXAngularVelocity | Smooth.SmoothSync | |
isSyncingXPosition | Smooth.SmoothSync | |
isSyncingXRotation | Smooth.SmoothSync | |
isSyncingXScale | Smooth.SmoothSync | |
isSyncingXVelocity | Smooth.SmoothSync | |
isSyncingYAngularVelocity | Smooth.SmoothSync | |
isSyncingYPosition | Smooth.SmoothSync | |
isSyncingYRotation | Smooth.SmoothSync | |
isSyncingYScale | Smooth.SmoothSync | |
isSyncingYVelocity | Smooth.SmoothSync | |
isSyncingZAngularVelocity | Smooth.SmoothSync | |
isSyncingZPosition | Smooth.SmoothSync | |
isSyncingZRotation | Smooth.SmoothSync | |
isSyncingZScale | Smooth.SmoothSync | |
isSyncingZVelocity | Smooth.SmoothSync | |
isVelocityCompressed | Smooth.SmoothSync | |
lastAngularVelocityWhenStateWasSent | Smooth.SmoothSync | |
lastPositionWhenStateWasSent | Smooth.SmoothSync | |
lastRotationWhenStateWasSent | Smooth.SmoothSync | |
lastScaleWhenStateWasSent | Smooth.SmoothSync | |
lastTimeStateWasSent | Smooth.SmoothSync | |
lastVelocityWhenStateWasSent | Smooth.SmoothSync | |
latestReceivedAngularVelocity | Smooth.SmoothSync | |
latestReceivedVelocity | Smooth.SmoothSync | |
maxPositionDifferenceForVelocitySyncing | Smooth.SmoothSync | |
netID | Smooth.SmoothSync | |
networkChannel | Smooth.SmoothSync | |
OnEnable() | Smooth.SmoothSync | inline |
OnStartClient() | Smooth.SmoothSync | inline |
OnStartServer() | Smooth.SmoothSync | inline |
ownerChangeIndicator | Smooth.SmoothSync | |
positionLerpSpeed | Smooth.SmoothSync | |
rb | Smooth.SmoothSync | |
rb2D | Smooth.SmoothSync | |
realObjectToSync | Smooth.SmoothSync | |
receivedPositionThreshold | Smooth.SmoothSync | |
receivedRotationThreshold | Smooth.SmoothSync | |
receivedStatesCounter | Smooth.SmoothSync | |
registerClientHandlers() (defined in Smooth.SmoothSync) | Smooth.SmoothSync | inline |
rotationLerpSpeed | Smooth.SmoothSync | |
RpcNonServerOwnedTeleportFromServer(Vector3 newPosition, Vector3 newRotation, Vector3 newScale) (defined in Smooth.SmoothSync) | Smooth.SmoothSync | inline |
RpcTeleport(Vector3 position, Vector3 rotation, Vector3 scale, float tempOwnerTime) | Smooth.SmoothSync | inline |
scaleLerpSpeed | Smooth.SmoothSync | |
sendAngularVelocity | Smooth.SmoothSync | |
sendAngularVelocityThreshold | Smooth.SmoothSync | |
sendAtPositionalRestMessage | Smooth.SmoothSync | |
sendAtRotationalRestMessage | Smooth.SmoothSync | |
sendPosition | Smooth.SmoothSync | |
sendPositionThreshold | Smooth.SmoothSync | |
sendRate | Smooth.SmoothSync | |
sendRotation | Smooth.SmoothSync | |
sendRotationThreshold | Smooth.SmoothSync | |
sendScale | Smooth.SmoothSync | |
sendScaleThreshold | Smooth.SmoothSync | |
sendVelocity | Smooth.SmoothSync | |
sendVelocityThreshold | Smooth.SmoothSync | |
setPosition(Vector3 position, bool isTeleporting) | Smooth.SmoothSync | inline |
setRotation(Quaternion rotation, bool isTeleporting) | Smooth.SmoothSync | inline |
setScale(Vector3 scale, bool isTeleporting) | Smooth.SmoothSync | inline |
setVelocityInsteadOfPositionOnNonOwners | Smooth.SmoothSync | |
shouldSendAngularVelocity() | Smooth.SmoothSync | inline |
shouldSendPosition() | Smooth.SmoothSync | inline |
shouldSendRotation() | Smooth.SmoothSync | inline |
shouldSendScale() | Smooth.SmoothSync | inline |
shouldSendVelocity() | Smooth.SmoothSync | inline |
snapPositionThreshold | Smooth.SmoothSync | |
snapRotationThreshold | Smooth.SmoothSync | |
snapScaleThreshold | Smooth.SmoothSync | |
snapTimeThreshold | Smooth.SmoothSync | |
stateBuffer | Smooth.SmoothSync | |
stateCount | Smooth.SmoothSync | |
stopLerping() | Smooth.SmoothSync | inline |
syncAngularVelocity | Smooth.SmoothSync | |
syncIndex | Smooth.SmoothSync | |
syncPosition | Smooth.SmoothSync | |
syncRotation | Smooth.SmoothSync | |
syncScale | Smooth.SmoothSync | |
syncVelocity | Smooth.SmoothSync | |
teleport() | Smooth.SmoothSync | inline |
teleportAnyObjectFromServer(Vector3 newPosition, Quaternion newRotation, Vector3 newScale) | Smooth.SmoothSync | inline |
teleportOwnedObjectFromOwner() | Smooth.SmoothSync | inline |
timeCorrectionSpeed | Smooth.SmoothSync | |
useExtrapolationDistanceLimit | Smooth.SmoothSync | |
useExtrapolationTimeLimit | Smooth.SmoothSync | |
validateState(State latestReceivedState, State latestValidatedState) | Smooth.SmoothSync | inlinestatic |
validateStateDelegate(State receivedState, State latestVerifiedState) | Smooth.SmoothSync | |
validateStateMethod | Smooth.SmoothSync | |
whenToUpdateTransform | Smooth.SmoothSync | |
WhenToUpdateTransform enum name | Smooth.SmoothSync | |