Smooth Sync for Unity
Syncs your networked objects smoothly according to the network owner.
Smooth.State Member List

This is the complete list of members for Smooth.State, including all inherited members.

angularVelocitySmooth.State
atPositionalRestSmooth.State
atRotationalRestSmooth.State
copyFromSmoothSync(SmoothSync smoothSyncScript) (defined in Smooth.State)Smooth.Stateinline
copyFromState(State state)Smooth.Stateinline
Lerp(State targetTempState, State start, State end, float t)Smooth.Stateinlinestatic
ownerTimestampSmooth.State
positionSmooth.State
receivedOnServerTimestampSmooth.State
resetTheVariables() (defined in Smooth.State)Smooth.Stateinline
reusableRotationVectorSmooth.State
rotationSmooth.State
scaleSmooth.State
serverShouldRelayAngularVelocitySmooth.State
serverShouldRelayPositionSmooth.State
serverShouldRelayRotationSmooth.State
serverShouldRelayScaleSmooth.State
serverShouldRelayVelocitySmooth.State
State()Smooth.Stateinline
teleportSmooth.State
velocitySmooth.State