Smooth Sync for Unity
Syncs your networked objects smoothly according to the network owner.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 CNetworkStateWraps the State in the NetworkMessage so we can send it over the network.
 CSmoothSyncSync a Transform or Rigidbody over the network. Uses interpolation and extrapolation.
 CStateThe state of an object: timestamp, position, rotation, scale, velocity, angular velocity.