Smooth Sync for Unity
Syncs your networked objects smoothly according to the network owner.
Smooth Namespace Reference


class  NetworkState
 Wraps the State in the NetworkMessage so we can send it over the network. More...
class  SmoothSync
 Sync a Transform or Rigidbody over the network. Uses interpolation and extrapolation. More...
class  State
 The state of an object: timestamp, position, rotation, scale, velocity, angular velocity. More...